Tuesday, September 24, 2013

Homework 6 Theme and Elements

  1. Four each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 
    1. Mechanics - In the game the user will be able to move back and forth side to side and will be able to jump. He will not be able to crawl, run, swim, climb and a whole host of things. The game is not a high action game so this should not be an issue with the game play.
    2. Story - The game has a story but the player may not be able to learn all of it due to amount of time to develop.
    3. Aesthetics - I am not sure. We have a design that we are going by as to how the game will look but I am not sure how close we will be able to resemble the look and feel of the design.
    4. Technology - The game is going to be a PC based game so the player will need to have a PC which should not be too hard for the player to find.

  1. Do the four (or less) elements work towards a current theme? (I am not sure how to answer this question)

  1. In your own words, describe the meaning of a "theme", and how does it differ from an "experience"
    1. Theme - the theme is the overall idea behind the game. In the reading the Pirate life was the main idea, the theme, behind the ride. The theme is incased in the details the player will encounter and it is reinforced at all opportunities.
    2. Experience - the experience is the actual feeling when you play the game or ride the ride. The feeling you get when you imagine being in the player character's shoes creeping down a dark hallway. 

  1. What is your game's theme? The game's theme has a supernatural essence to it. It looks rather plain on the surface buts as it moves on things start to change.

  1. What are the elements in your game that are meant to reinforce this theme? The setting is already a bit spooky, a deserted mining town miles from civilization and the player begins seeing "visions" when he takes pictures of certain objects.

  1. What is it about your game that you feel makes it special and powerful? I think the game has its power in making the player think and wonder what they will find next.

Thursday, September 19, 2013

Homework 5 Game Engine

    The game we are working on has a scene of a playground that has a few different types of things you would find on a playground; see-saw, slide, swing, and a merry-go-round. In this scene if the player takes a photo of the see-saw a scene of children playing on it will appear. Right now I have the actual see-saw created and have applied various physics and textures. For the most part I have been able to get it to behave how I want. But, the one thing I am missing is why the see-saw will not collide with the plane below it.

I created the see-saw by creating a cube and then scaling it down to represent the legs. I then created a cylinder and scaled it down to be suitable for the pivot bar for the see-saw. I extruded the cylinder out until it passed through both legs. I then did a Boolean modifier of a difference which then created holes in the legs for the pivot bar to fit. I then scaled the bar down some so it would fit in the holes better. I then created a plane and re-sized it to be the correct size for a see-saw board. I then attached it to the pivot bar. For the handles I created a cylinder and sized it down and then duplicated it and turned it 90 degrees and attached it to the original creating a small “T-handle”. 

I added textures and used the Logic Editor to add keyboard actions to make the see-saw move up and down as well as have a block appear and fall from the sky.

Below is a render of the see-saw.

Here is a brief video of the see-saw moving as well as a cube appearing out of the sky. You can see what I was referring to about the see-saw not colliding with the plane.

Thanks for stopping by.

Tuesday, September 17, 2013

Homework 4

For Homework 4 I am to answer the following questions:
  1. Do you love your project/game. If not, how can that be changed?  I “love” the idea of the game and the story. I am not 100% into the game but I think as we progress with the development that will change.

  1. Does the team as a whole love the project? If not, what can be done? I am not sure as we, the team, have not hammered the idea out into something that we can strive toward completion. I am hoping to be able to get more communication with the team and get some movement.

  1. Are the team members communicating with each other? Not as much as I would like but we are in the beginning stages of the process.

  1. Does the team have a regular meeting schedule? What is that schedule? Currently we have a tentative schedule of meeting on Mondays and Wednesdays at the library to brain storm but will most likely set up meetings via the web as the game progresses.

  1. Describe the modes of communication between the team members. So far communication has been via email and face to face as well as through the team notebook in Google.

  1. Regarding game documents, what must be remembered while designing your game? I think the thing to remember is there is no magic template to the game design document. Write the ideas and communications down and discuss and modify as the game progresses and a document will emerge for the drafts.

Monday, September 16, 2013

Just a little something....

Here is the light house scene from the practice exercise.

Thanks for stopping by.


Thursday, September 12, 2013

Homework 3: First Objects in Blender

Our team is creating a game that involves rebuilding a town damaged by an earthquake by taking pictures of damaged items which causes them to be restored.

In one of the scenes is a playground and each team member has an object on the playground to build, I have the see-saw.

Here is a rendering of the object:

To create the see-saw I added cylinders and planes and modified them to get the results above. I also added a mist and another light to help reduce the brightness of the scene.

Thanks for stopping by.

Sunday, September 1, 2013

DIG3725 (gdf2013) HW1 p3

To complete homework 1 I have provided links to websites for games that involve building.

My Country: build your dream city HD 
Virtual City Playground

 Minecraft is an actual building game where the other two require proper placement of buildings and structures.

Feel free to leave comments and thanks for stopping by.


DIG3725 (gdf2013) HW1 p2

For part 2 of homework 1 I will provide images I have created.

In this first image I have a screen shot of a scene using Unity 3D.

Here is a closer view of the tree fortress.
Here is a throne room design I have been working on.

Here is a different view.

Here are the structures I built in Blender that were then imported into Unity 3D.

Before I started building in Blender or Unity I made rough drawings of what I wanted to build.


Feel free to leave comments and thanks for stopping by.