The game we are working on has a
scene of a playground that has a few different types of things you would find
on a playground; see-saw, slide, swing, and a merry-go-round. In this scene if
the player takes a photo of the see-saw a scene of children playing on it will appear. Right now I have the actual see-saw created and have applied various physics and textures. For the most part I have been able to get it to behave how I want. But, the
one thing I am missing is why the see-saw will not collide with the plane below
it.
I created the see-saw by creating a
cube and then scaling it down to represent the legs. I then created a cylinder
and scaled it down to be suitable for the pivot bar for the see-saw. I extruded
the cylinder out until it passed through both legs. I then did a Boolean modifier
of a difference which then created holes in the legs for the pivot bar to fit.
I then scaled the bar down some so it would fit in the holes better. I then
created a plane and re-sized it to be the correct size for a see-saw board. I
then attached it to the pivot bar. For the handles I created a cylinder and
sized it down and then duplicated it and turned it 90 degrees and attached it to
the original creating a small “T-handle”.
I added textures and used the Logic
Editor to add keyboard actions to make the see-saw move up and down as well as
have a block appear and fall from the sky.
Below is a render of the see-saw.
Here is a brief video of the see-saw
moving as well as a cube appearing out of the sky. You can see what I was referring
to about the see-saw not colliding with the plane.
Thanks for stopping by.
Jody
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